AI Insights · Timothy · January 2023
Top 5 Basketball Games in New Zealand Q4 2022 Performance
Explore the performance metrics of the top 5 basketball game apps on a unified platform in New Zealand during Q4 2022, with insights on downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 basketball game applications in New Zealand exhibited varied performance metrics across downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive look into these trends.
NBA 2K Mobile Basketball Game from 2K saw its weekly revenue peak at around $3.4K in mid-October, before experiencing a general decline, closing the quarter at approximately $1.6K. Weekly downloads showed a slight uptick in the middle of October, with numbers reaching around 1.2K, but this was followed by a downward trend, settling at 922 by the end of December. Active users started at 2.2K at the beginning of the quarter, peaked at 2.5K in late October, and ended the year at about 2.1K.
NBA SuperCard Basketball Game also by 2K, had a more modest performance. Weekly revenue fluctuated, peaking twice at $525, once in late October and again in early December. Downloads remained relatively low throughout the quarter, peaking at 76 in mid-October. Active user numbers were highest in mid-October at 125 and saw a gradual decline, ending the quarter at 82.
Streetball Allstar: SHOWDOWN from Racoon Digital Technology Co., Ltd. experienced a high in revenue at $644 in early October, with a notable revenue spike of $615 in early November. Downloads were highest at the end of October with 283. Active user counts were highest at 919 in late October, then saw a gradual decline to 499 by the end of December.
NBA LIVE Mobile Basketball by Electronic Arts showed consistent weekly revenue around the $300 mark, peaking at $395 in early October. Weekly downloads were stable, maintaining around 400 downloads per week and peaking at 536 at the start of the quarter. Active users saw a high at the beginning of October with 16K, followed by a decrease to around 11.7K by the end of December.
Lastly, SLAM DUNK from TV Animation from Program Twenty Three had the lowest figures among the top 5. Revenue peaked at $371 in early December, while downloads were minimal, peaking at 13 at the start of the quarter. Active users remained relatively stable but low, peaking at 34 in late September.
For more detailed insights and data, visit Sensor Tower.